This is a project created during my time studying animation at the Atlantic Technological University. We were assigned the creation of an alien head of our making that we would take from concept sketches all the way to a rigged and animated model.
I wanted to design a very organic creature that looked offputting and strange, something clearly out of this world. I then decided to first sculpt and then retopologize the model rather than start from polymodeling. I aimed for details and textures that are grounded/realistic, with a lot of skin folds and wrinkles. My aim was always to create something that would look alive, not native to Earth, but one that you could see existing in the wild with no mechanical parts.
Final mockup animation showcasing the rig and model.
Showcase of a deformation corrective bone used under the jaw to create a more natural/realistic opening of the jaw.