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Jungle Roots Material

This is a Substance Designer procedural material of jungle roots (with adjustable quantity of roots, leaves, and grass patches), that I made as an exercise. I wanted to improve at making procedural materials so I took it upon myself to try to recreate Daniel Thiger's jungle roots material by following his rough breakdown of its creation during a GTC talk. This pushed me to learn more about how nodes interact with each other, as well as improving my workflow and knowledge of more nodes. Besides that, a lot of improvization and problem solving was involved when certain aspects did not turn out as I was imagining them/trying to recreate them, having to find other solutions to reach the same result.

This was a very fun exercise that taught me a lot about creating procedural materials and about using Substance 3D Designer.

Link to the GTC talk that was used as a base: https://youtu.be/WNwtc-OeGQ0

Preview of the material on a high-res plane.

Preview of the material on a high-res plane.

Preview of the material on a rounded cylinder.

Preview of the material on a rounded cylinder.

Preview of the material on a 2-tile sphere.

Preview of the material on a 2-tile sphere.

Showcase of multiple maps (Albedo, Ambient Occlusion, Normal, Height).

Showcase of multiple maps (Albedo, Ambient Occlusion, Normal, Height).

Final showcase of the graph structure and organization.

Final showcase of the graph structure and organization.