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Sensory Overload

"Sensory Overload" is an experimental piece I wanted to try out for a while, where I would mix a ton of different art styles/rendering styles in a single drawing to see how it would turn out. Since I was studying anatomy at the time of drawing this (as well as it being October with Halloween coming right up), I figured a skeleton would fit nicely. I sketched out the pose, figured I would prefer it with an open mouth, then produced a cleaner lineart that would be easier to follow and see through when rendering the final iteration. I then planned out all the styles I wanted to cover (realistic painterly bones, junji ito's uzumaki cover, cartoony, pixel art, realistic shiny metal, abstract grotesque paint, and then finally, my own style for the jaw). This was a lot of fun to work on and spiked my interest in trying these art styles in the future.

This piece was developed over the course of a week, finished on 20.10.2024.

Final render of the piece in all desired styles.

Final render of the piece in all desired styles.

First sketch showing the intended pose but with closed mouth.

First sketch showing the intended pose but with closed mouth.

Second sketch showing the intended final pose.

Second sketch showing the intended final pose.

Clean lineart used for a cleaner workflow while rendering the final piece.

Clean lineart used for a cleaner workflow while rendering the final piece.

Style plan for all the points I wanted to touch upon in the piece.

Style plan for all the points I wanted to touch upon in the piece.

Progress image 1 (this was a screenshot taken while painting rather than an HD image, hence the lower quality)

Progress image 1 (this was a screenshot taken while painting rather than an HD image, hence the lower quality)

Progress image 2 (this was a screenshot taken while painting rather than an HD image, hence the lower quality)

Progress image 2 (this was a screenshot taken while painting rather than an HD image, hence the lower quality)

Progress image 3 (this was a screenshot taken while painting rather than an HD image, hence the lower quality)

Progress image 3 (this was a screenshot taken while painting rather than an HD image, hence the lower quality)