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The Astral Clocktower - Bloodborne

This was my first proper attempt at an environmental piece, and my first multimedia piece, as I used Maya to roughly plan out the scene, after which I painted over everything in Clip Studio. With this piece I aimed to catch the atmosphere of Lady Maria's arena from Bloodborne, as well as its serene nature and interesting lighting.

This piece was created over the course of a week, completed on 07.10.2024.

Fully realised piece of the Astral Clocktower from Bloodborne!

Fully realised piece of the Astral Clocktower from Bloodborne!

Fully rendered room without any light rendering.

Fully rendered room without any light rendering.

The initial sketch of the piece and its idea.

The initial sketch of the piece and its idea.

The rough 3d blocking out of the scene.

The rough 3d blocking out of the scene.