THE L.R.G. AUTOMATON is a project that was created during my time studying animation at the Atlantic Technological Univeristy in Ireland. We were assigned the concepting, modeling, sculpting, texturing, rigging, and animating of our own bipedal/humanoid character.
This design is a combination of some of my favorite pieces of media into something I can call my own. I attempted to create something with a memorable and easy to read design that excels in cohesion between its looks and animation. This was also my very first time hand painting my own textures and working with stylized textures as a whole, only having worked with realism prior to this.
This has been one of my favorite projects to work on, getting to grow from a simple 5 minute sketch to a (i guess what you could call) breathing, functional expressive character.
Turntable showcase of the process from finished base model to fully textured and rigged character.
Showcase of all of the rig's functions. This was created using scripts provided by the P2D "The Art of Effective Rigging" course, as well as following the course loosely for practice while constructing the rig.
I placed heavy emphasis on the mechanical aspect (jittering, cogs & key), as well as the weight and impact of the shield arm. I tried pushing the rig to its limits and making the most of the design (e.g. the legs bending backwards for the run).
The L.R.G. Automaton model.