This character design is a result of a sculpting assignment received during our studies in Creative Media and Game Technologies.
We were tasked with creating a humanoid character, showcasing the design in front, back, and side view concept art, as well as then sculpting the character in A or T pose using Zbrush. This was our first time using the program so it proved to be quite a challenge, having never sculpted in 3D before.
I aimed for a biomechanical aesthetic, heavily inspired by H.R. Giger's style, more notably by the engineers of the Alien Franchise. Thus, I created a grotesque mix of organic flesh melded with clean, metallic plating, forming a feminine android.
I created the entire body myself, excluding the hands and feet for which I used IMM brushes. I figured this would teach me more about anatomy and the workflow than working directly on a mannequinn or plain character. I started each piece from a sphere that I molded to the needs of each piece, which I then merged together. This also allowed me to have more freedom regarding the proportions, as I wanted the character to have disproportionate limbs for the body size, enhancing the alien look in a more subtle way.
This was a great introduction into working on characters in 3D and sparked my interest in the medium, having pursued it further since and developed my skills in concepting, sculpting, and retopology.